Advanced Movement
Stand still, charge hard, pick the release.
The overcharge dash turns a fully charged stationary punch into a straight-line commitment. Release early for a finite knockdown burst. Hold to the full warning window and it becomes the flattening version that keeps going until impact.
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How to trigger it
Start from zero charge while standing completely still. Hold punch until the normal punch reaches 100%. Keep holding and the overcharge dash buildup begins. If you moved during the charge, stopped later, and then released, that is still a normal punch path. The dash is for players who committed to charging from stillness.
The move uses your look direction when you release. The aiming indicator shows the current expected path, and the visual/audio buildup gets stronger as the charge approaches the full version.
Early release
An early release is not meant to be a free kill. It is a strong reposition and punish tool: fast launch, finite distance, hard knockdown on impact, and enough damage to matter without deleting a full-health player.
Use it when a player is lining up a slow swing, when someone is camping a lane, or when you need to cross space without spending a Rocket Punch. If you miss, the dash ends and you gave up the safety of standing still.
Full overcharge
The full version is the scary one. Hold through the warning window and release before self-destruction. A clean hit flattens the victim and the dash keeps moving, so one line can punish multiple players if they stack in front of you.
This is also the highest-risk version. Everyone sees and hears the commitment building. A prepared parry kills the dasher, and an indestructible wall or solid object sends the dasher bouncing away hard.
Objects, walls, and counterplay
Committed charges can smash through destructible objects and keep going. Small ledges should not stop the dash. True walls, border geometry, and indestructible blockers still end the move with a bounce.
Best counterplay: sidestep early, parry late, or bait the dasher into a wall. If two dashers collide, the impact becomes a clash instead of a normal hit.
When it is worth it
- Use early release to punish a predictable lane or force someone off a pickup.
- Use full charge when several players are fighting in one line and nobody is watching you.
- Avoid it near short walls unless you want the bounce.
- Do not charge it while already moving; that disables the special buildup.
- Respect parry. A player staring at you with right click ready is not the target.